It’s been one hell of a year.
I released my first game, Find Love or Die Trying, and I’m still speechless at how many hundreds of thousands of people have played it, from all around the world. When I read comments about the emotions that my game made them feel, I still feel like I’m dreaming. I’m blessed to be even able to consider making this my career, and not a day goes by where I’m not grateful for your support.
Though it might appear to be glamorous, it hasn’t been an easy year.
In January, I’d learned the hard way that a broken engagement, however amiable, respectful, or for-the-best as it was, was soul-crushing. For the better part of this year, every day was a struggle just to get out of bed, let alone work on a game. I crumbled with every thought. I couldn’t write, I could barely eat. I lost sight of myself. And I was terrified that those days would go on forever.
But they didn’t.
Thanks to the love and support from family and friends, whether we’d met through Find Love or Die Trying or otherwise, I can finally say, I’m back on my feet. And I want to say thank you, to each of you, for being a light that helped me find my way back to the path I was meant for.
Thank you so much.
What’s to come in Year Two
Initially, I’d wanted to leap straight into making new games in the Find Love or Die Trying universe. However, after recent events, I’ve decided to take some time off from making games to get my life in a better place.
Conclusion
What can I say… it’s been a hell of a year.
Here’s to the adventures to come, and I hope you’ll continue to join me on them, wherever they may lead!
Sincerely,
Auden Cho-Wong
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